using UnityEngine;

public class AreaScriptableComponent : ScriptableObject
{
	public virtual void OnStartArea(AreaDamage area)
	{
	}

	public virtual void OnActivation(AreaDamage area)
	{
	}

	public virtual void OnGizmosArea(AreaDamage area)
	{
	}

	public virtual void OnInspectorGUI(AreaDamage area)
	{
	}
}
